# Code Reference
# Any Fruit Opens Yoshi Eggs
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Aug 19, 2018)
Authors: Unknown, Noki Doki
Allows opening Yoshi eggs with a different fruit than the one depicted.
# Attempt Counter
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.1 (Feb 05, 2023)
Author: sup39(γ΅γγγ―)
Display attempt count and success count of current area.
This code can be used with 'Area Lock' of 'Instant Level Select'.
# Coin Count Savestate
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Jul 24, 2021)
Author: Psychonauter
Allows you to save and restore your coin count.
Uses the same D-Pad mappings as the position saves of DPad-Functions
.
Combination | Result |
---|---|
D-Pad Left | Save current coin count |
D-Pad Right | Load saved coin count |
# Controller Input Display
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.1 (Feb 05, 2023)
Author: sup39(γ΅γγγ―)
Display controller input.
# Customized Display
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.4 (Jan 31, 2023)
Author: sup39(γ΅γγγ―)
Shows metadata at any given time.
# Format
Use < ID-of-the-data | format | value-shown-in-preview >
to display a metadata.
Supported data:
ID | data | type |
---|---|---|
x | X coordinate of Mario | float |
y | Y coordinate of Mario | float |
z | Z coordinate of Mario | float |
angle | Angle of Mario | uint16 |
HSpd | Horizontal speed of Mario | float |
VSpd | Vertical speed of Mario | float |
QF | QF offset | {0,1,2,3} |
CAngle | Camera Angle | uint16 |
invinc | Invincibility Timer (frame) | int16 |
goop | Pollution Degree (<600 to complete SB6) | int32 |
spin | Whether satisfying spin jump condition | Show π if YES |
For float data, you can set the format to .{digit}
to specify how many digits to show.
All printable characters (NTSC-J)
All printable characters (NTSC-U)
All printable characters (PAL)
# Preview
# DPad Functions
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 2.5 (Jun 10, 2021)
Authors: Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57
Allows various game modifications through a set of button combinations:
Combination | Result |
---|---|
D-Pad Left | Save Mario's current position |
D-Pad Right | Load Mario's position |
D-Pad Up | Replace all dialog with a single "!!!" line |
D-Pad Down | Restore Dialog Boxes |
X + D-Pad Left | No FLUDD/red coin buttons in secrets |
X + D-Pad Right | FLUDD in all secrets |
X + D-Pad Down | FLUDD in completed secrets (default) |
X + D-Pad Up | Regrab last held object |
# Deathless Blooper Surfing
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 11, 2023)
Author: sup39(γ΅γγγ―)
Prevent Mario from dying when he crashes into a wall while Blooper Surfing.
# Disable Blue Coin Flag
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.1 (Sep 05, 2018)
Authors: Psychonauter, Noki Doki
Prevents the game from setting the blue coin flag, which makes them respawn after reentering the level.
# Enable Exit Area Everywhere
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Oct 30, 2017)
Author: Noki Doki
Gives you the "Exit Area" option when entering the pause menu in all levels instead of just the normal stages, such as Delfino Plaza and Airstrip.
# FMV Skips
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Jan 20, 2017)
Author: Psychonauter
Allows skipping FMVs without having to watch them once first.
# Fast Any%
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.4 (Feb 16, 2018)
Authors: Psychonauter, Noki Doki
Loads stages in the commonly used any% order, skips all save boxes, replaces all dialog with "!!!" (except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).
WARNING
This code is not compatible with the Level Select or Stage Loader code.
# Fast Forward
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.1 (Apr 25, 2022)
Author: sup39(γ΅γγγ―)
Fast forward the game when the following button combination is pressed.
Combination | Result |
---|---|
B + D-Pad Left | Fast forward 4x |
B + D-Pad Right | Fast forward 8x (lag may occur) |
WARNING
SGT will be inaccurate with this code.
# Fast Piantissimo
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Nov 9, 2022)
Author: Noki Doki
Forces Il Piantissimo to take his fastest route.
# Fix Manta Splitting
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.2 (Mar 17, 2021)
Author: Noki Doki
Fixes the Nintendont-exclusive bug that changes the manta's behavior upon splitting and may cause it to die early.
# Force ANSI Memory Card Encoding
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSJ01 (NTSC-J 1.1) GMSP01 (PAL)Version: 2.0 (Jun 25, 2020)
Author: Noki Doki
Nintendont expects the save files on your memory card to use the encoding used in the game. Other loaders, such as Gecko OS, instead expect the saves to be in the encoding that matches the region of the console.
This code directs Nintendont to use the encoding used for the NTSC-U/PAL region (ANSI) for writing to and reading from the memory card.
If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you to format your memory card (see image below), you can bypass having to format your card by using this code.
# Force Plaza Events
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.1 (Feb 23, 2023)
Authors: Noki Doki, sup39(γ΅γγγ―)
Forces the unlock events for Ricco, Gelato and Yoshi to happen any time the correct version of the plaza is loaded via the Level Select code.
Nozzle unlock events take precedence over Yoshi's if their conditions are met.
# Force SJIS Memory Card Encoding
GMSE01 (NTSC-U) GMSP01 (PAL) GMSJ01 (NTSC-J 1.0) GMSJ01 (NTSC-J 1.1)Version: 2.0 (Jun 25, 2020)
Author: Noki Doki
Nintendont expects the save files on your memory card to use the encoding used in the game. Other loaders, such as Gecko OS, instead expect the saves to be in the encoding that matches the region of the console.
This code directs Nintendont to use the encoding used for the NTSC-J region (SJIS) for writing to and reading from the memory card.
If you load a NTSC-U or PAL version of the game in Nintendont and it asks you to format your memory card, you can bypass having to format your card by using this code.
# Free Pause
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.1 (Nov 12, 2017)
Author: Noki Doki
Allows you to pause mid-air and during cutscenes.
# Fruit Never Time Out
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 13, 2023)
Author: sup39(γ΅γγγ―)
Make fruits never time out.
# GCI Loader
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.6 (Aug 01, 2024)
Authors: sup39(γ΅γγγ―), Psychonauter
Execute Gecko code loaded from GCI file.
WARNING
You will need to reset the game if you hotplug your memory card
# In-Game Time Savestate
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 11, 2023)
Author: sup39(γ΅γγγ―)
Combination | Result |
---|---|
D-Pad Left | Save current In-Game Time |
D-Pad Right | Load saved In-Game Time |
# In-Stage Attempt Counter
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 13, 2023)
Author: sup39(γ΅γγγ―)
Combination | Result |
---|---|
D-Pad Left | Display the attempt counter |
D-Pad Right | Increase attempt count by 1 |
# Infinite Juice
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Apr 5, 2019)
Author: Noki Doki
Prevents Yoshi from despawning due to running out of juice.
# Infinite Lives
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 2.0 (Feb 28, 2020)
Author: Noki Doki
Prevents the life counter from decreasing when you die in a level.
# Instant Level Select
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.4 (Feb 21, 2023)
Author: sup39(γ΅γγγ―)
WARNING
Shine Get Timer does not restart with this code.
WARNING
Z menu will be disabled
# Instant Restart
- Press
B + D-Pad Up
to restart the current area - The respawn position will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza
# Level Select
Press {the following button combination} + B + D-Pad Up
to warp to other area instantly.
- For
Z + B + D-Pad Up
, the current area will be restarted, but the respawn position will be reset. It is like B+Up, but the respawn position will be the default position instead of the previous one - For
Y + B + D-Pad Up
, it will restart from the previous selected area. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)
# Area Lock
- Press
R + D-Pad Left/Right
to enable/disable Area Lock - With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)
- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.
# Example of Usage: Practising Honey Skip
- Press
R + D-Pad Left
to enable Area Lock - Press
C-Stick LeftDown + B + D-Pad Up
to go to Pianta Village - Press
C-Stick RightDown + Y + B + D-Pad Up
to go to Pinna unlock plaza - Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don't need to reset manually. You can also restart with
B + D-Pad Up
if you want.
# Instant Restart
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.2.0 (Apr 28, 2022)
Author: sup39(γ΅γγγ―)
When you pressed the buttons configured in #Button Config simultaneously, you can restart the current area without selecting "Exit Area" in pause menu. Note that the restart function behaves differently than pressing Y or Z with "Level Select". This code only supports restarting 1 area only. For example, you can restart outside a secret stage or inside a secret stage individually, but you can NOT restart a combination of outside+inside a secret stage.
WARNING
You can NOT restart after destroying the last platform in Bowser fight at the moment.
# Intro Skip
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Jun 19, 2019)
Author: Noki Doki
Removes the logos and cutscene that normally play before the title screen when loading or resetting the game.
WARNING
This makes it impossible to toggle progressive or 60Hz mode, make sure to set these the way you want without the code.
# Level Select
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.16 (Jul 9, 2023)
Authors: Psychonauter, Dan Salvato, Noki Doki
Allows warping to other levels when starting a file or when exiting a level by holding the combination until the screen turns black.
WARNING
This code is not compatible with the Fast Any% or Stage Loader code.
Codes:
# Manual Attempt Counter
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 13, 2023)
Author: sup39(γ΅γγγ―)
Allows you to modify the attempt count and success count manually.
Combination | Result |
---|---|
R + X + D-Pad Left | Decrease attempt count by 1 |
R + X + D-Pad Right | Increase attempt count by 1 |
R + X + D-Pad Down | Decrease success count by 1 |
R + X + D-Pad Up | Increase success count by 1 |
# Mario Savestate
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 13, 2023)
Author: sup39(γ΅γγγ―)
Allows to save and load the following states:
- Mario's current state (e.g. dive, ground pound)
- Mario's speed
- Last held object
- FLUDD's water amount
Combination | Result |
---|---|
D-Pad Left | Save the states mentioned above |
D-Pad Right | Load the states mentioned above |
# Mute Background Music
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Jan 28, 2017)
Author: Psychonauter
Mutes background music, but keeps SFX on.
# No Shine Get Animation
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 13, 2023)
Author: sup39(γ΅γγγ―)
Prevent Mario from starting the 'Shine Get' animation when touching a shine.
Note that the shine is not counted as collected when this code is enabled.
Combination | Result |
---|---|
L + X + D-Pad Left | Enable the code |
L + X + D-Pad Right | Disable the code |
# Nozzle Lock
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Jun 10, 2021)
Authors: Psychonauter, Dan Salvato, Link Master, James0x57
Locks the nozzles by pressing a button combination:
Combination | Result |
---|---|
B + D-Pad Left | Lock Rocket Nozzle |
B + D-Pad Right | Lock Turbo Nozzle |
B + D-Pad Up | Lock Hover Nozzle |
B + D-Pad Down | Release Nozzle Lock |
TIP
The underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle from the one you get with B + Up. If you find it's not working properly, simply release the nozzle lock.
# Pattern Selector
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.4 (Jan 31, 2023)
Author: sup39(γ΅γγγ―)
β· is the cursor to select the pattern, and the three digits are the numbers representing the pattern. See below for more information.
Combination | Result |
---|---|
L + D-Pad Left | Move cursor(β·) one digit to the left |
L + D-Pad Right | Move cursor(β·) one digit to the right |
L + D-Pad Up | Increase the number at the right of the cursor(β·) |
L + D-Pad Down | Decrease the number at the right of the cursor(β·) |
When the cursor(β·) is not shown, you can press L+D-Pad Left/Right to make it appear.
You can change the position and color of the text here.
# Chain Chomp (PV4)
Use the 1st digit to select the pattern. The 2nd and 3rd are ignored.
1st digit | Direction at the beginning |
---|---|
1 | β |
2 | β |
3 | β |
o.w. | Random |
# Chain Chomplets (PV1)
Each digit represents the pattern of each Chain Chomplet. Numbers not on the graph (e.g. 0) mean random.
# 1st digit
# 2nd digit
# 3rd digit
# QF Time Savestate
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 11, 2023)
Author: sup39(γ΅γγγ―)
Combination | Result |
---|---|
D-Pad Left | Save current QF Time |
D-Pad Right | Load saved QF Time |
# Quarterframe Section Timer
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.1 (Jan 31, 2023)
Author: sup39(γ΅γγγ―)
Calculate and display section times whenever Quarterframe Timer freezes.
# Quarterframe Timer
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.5 (Jan 28, 2023)
Authors: Noki Doki, sup39(γ΅γγγ―)
Adds an in-game timer to every level, starting on the last black frame of the loading screen and ending as soon as the 'Shine Get' animation starts (similar to the x-cam timer of SM64).
WARNING
The timer pauses during loading times and FMVs.
# Red Coin Savestate
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 11, 2023)
Author: sup39(γ΅γγγ―)
Combination | Result |
---|---|
D-Pad Left | Save current red coin state |
D-Pad Right | Load saved red coin state |
# Replace Episode names with their ID
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.1 (Feb 13, 2018)
Authors: Psychonauter, Noki Doki
Replaces the Episode names with the episode number in the demo screen. (Useful for the stage loader.)
# Respawn One-Time Shines
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Aug 19, 2019)
Author: Noki Doki
Allows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.
# Shadow Mario HP Meter
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 20, 2022)
Author: miluaces
Shows a health bar above Shadow Mario whenever he gets hit with water.
# Shine Get Timer
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 2.2 (Jun 8, 2022)
Authors: Psychonauter, Noki Doki
Adds the ingame timer to every level, starting on the last black frame after the loading screen and ending as soon as the 'Shine Get' animation starts (similar to the x-cam timer of SM64).
Load Removal
The timer removes load times during level transitions.
For in-level transitions (such as when entering a secret) it removes the time from the second black frame of the transition to the second-to-last black frame.
The timer visually freezes when entering loading zones, however it still runs in the background.
DANGER
Requires the Level Select code, Fast Any% or Stage Loader to be active.
# Shine Outfit
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Oct 23, 2017)
Authors: Ralf, Psychonauter
Always wear shine outfit and sunglasses.
# Shiny Shines
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Oct 10, 2021)
Author: Noki Doki
Makes all Shines appear yellow, whether they've been collected or not.
# Spawn Yoshi
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.1 (Oct 14, 2022)
Author: sup39(γ΅γγγ―)
Spawn and ride on Yoshi
Combination | Yoshi's Color |
---|---|
Y + D-Pad Left | Orange |
Y + D-Pad Right | Purple |
Y + D-Pad Down | Pink |
Y + D-Pad Up | Green |
# Stage Intro Skip
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.1 (Jul 27, 2022)
Author: sup39(γ΅γγγ―)
Fast forward the stage intro movie.
WARNING
SGT will be inaccurate with this code.
- Press
R + D-Pad Up
to enable - Press
R + D-Pad Down
to disable
# Unlock Nozzles
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 12, 2018)
Author: Noki Doki
Unlocks all nozzle boxes.
# Unlock Yoshi
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 1.0 (Feb 10, 2018)
Author: Noki Doki
Unlocks Yoshi everywhere.
# drawText
GMSE01 (NTSC-U) GMSJ01 (NTSC-J 1.0) GMSP01 (PAL) GMSJ01 (NTSC-J 1.1)Version: 0.3 (Jan 02, 2023)
Author: sup39(γ΅γγγ―)
typedef struct {
int16_t x;
int16_t y;
uint32_t fontSize;
uint32_t colorTop;
uint32_t colorBot;
} DrawTextOpt;
void drawText(DrawTextOpt *opt, const char *fmt, ...);